Olaf's
Afternoon


Watch
the Movie
Quicktime (22 mb)
Backgrounds,
lighting, and animation were all done in 12 days.
This
was an assignment during my Junior year in the Computer Animation program
at Ringling.
OBJECTIVE:
To have a character do two contrasting takes on one action.
The Action I Chose: Sitting
down
1st Take: As if you're
discovering an alley you've never noticed, lost in time just enjoying
your surroundings
2nd Take: As if you've
had the longest day, climbed thousands of stairs, and are totally exhausted
The
reference: Having created a Knight that had to be used
for this project, I instantly thought of
having the scene take place in a setting like the medievil town of St.
Paul, in France. Looking through my
photos I took one summer it was easy to get inspired and motivated to
crank this out in such a short time.
The
Result: Olaf, our Knight, is coming down the steps with
a bounce in his step, seeming as if the sun
had not shown itself in months. He's been walking for a few blocks,
and sees the bench there on his left. He decides
to take a seat and enjoy the warmth of the sun, and accidentally dazes
off into a nap. He then wakes to realize it's nighttime!! He jumps
off the bench, looks around to think about what just happened...but
then realizes he really didn't have to be anywhere. So, he somberly
goes
to sit down again and resume his peaceful sleep.
Progression
of the Background:
This one shows an
overlay of the original wire frame model over the above painted scene.

Here is what I started
with - a screen capture of the camera view.
I'll then put a Use Background shader on this geometry in Maya, (and
the soon to be updated bench)
to catch shadows for the composite.

The wire frame was
blurred, and all the planes were painted over quickly in Photoshop.
Then, I add a color layer, and get down a simple palette.

Here a layer set
to Overlay was added, to add some more highlights and saturation.

Here I began refining
things, and modeled a new bench.
The back wall with the arches is actually a photo I took, which I painted
over to blend it into the style.
The floor is using the same approach (usually having a photo layer set
to Soft or Hard Light yields a good started off point).

Here I got rid of
the arches to try a different idea. And the bench is now rendered.

Looking better.
Very right wall is too contrasting and distractive.
Problem: When character sits down, his head will blend too much into
lightness behind him.

Problem fixed: Added
the protruding structure with the tiled roof, to throw shadow
behind his head, and also provides some nice shadow shapes that point
us to the action, though
that wall behind the bench might still be too bright...

And after nine hours, I've got the final matte painting!
