Initial Concept Painting
The opening sequence for Shrek, the Third was such a fun and challenging experience. Besides the clouds associated with the DreamWorks Animation logo, everything else I painted from a blank canvas. This is a piece of concept art I did for the Production Designer to explain the transition of the shot, which was later used as a guide for the 30-second long matte painting.
In progress matte painting
The trees were actually a sprite system developed by our Matte Painting TD, John Fuetsch, for which I painted the tree and bush variations to be scattered along the foreground hills. Keep scrolling to see the final renders and how we ultimately dialed back the light so it would feel more brooding.
Near Final Matte Painting
Here you can see a composite view of the entire shot. The matte painting is about 90% complete at this point. I ended up having over 30 layers to account for the camera move and the needed parallax.
Renders from the final shot
Shrek, the Third opening shot matte painting
Thanks to Michael Collery and John Fuetsch for their camera setup and help with the sprite system used on the hills. You can click to watch the final shot here.
Matte Painting Panorama
Final matte painting
Some of the work I did at DreamWorks involved painting over a lighting render to bring it to completion. Since we only see this complex store front in one shot, it's a perfect candidate for this process.
Final Matte Painting
Here is my final paintover for the shot using the plate above as a foundation.